

It isn’t until the BCU, or Base Control Unit, is placed down when the game starts to increase in difficulty, which you are warned by another small warning mentioning that now that you are established, the Hunters will move in.

And at that, one is left to wander around to either eat or be eaten, gradually gathering up supplies from the trees and crates until enough is gathered to build a small base out of platforms, walls, stairs and the like. The only instructions are vague find resources to build a base and a BCU. The Walking Dead OnslaughtĪ pistol with a few rounds, and a blue, unlimited glow stick to act as light during the dark. There is no tutorial or hand holding at start, dropping you randomly into the game with only an axe. As per most survival games, the environment has plenty of resources to hunt and scavenge – fiber from plants, wood from trees, scrap metal spawning randomly throughout and several varieties of crates that house particular items needed to get off the ground and into a crafted base all your own. Filled with hostile bears and wolves that level up when they kill you, every moment can be filled with a sense of dread and anxiety – although clearly defined audio and visual clues give the player a clear sense of whether they have the interest of the animals or are safe to skirt around them. Mechanically and gameplay wise, Subsistence does well to give the player a modest open world environment to thrive or die in. The next thing is that the wildlife in the game hates you. Frame rates are high even on low-end PC’s. The graphics are stunning, water and foliage textures are fantastic surpassing a lot of current games that need higher spec machines. This game only requires DX 9 and plays on cards manufactured 10 years ago. So when finally starting a game the first thing you notice is the graphics. If you extend the number of days per month your character still runs out of food at the default rate, not a slower rate so you are constantly hungry, hunting or foraging Again this should be balanced by the Devs in the future. In the default setting 24 days being all four seasons does not give the player a chance to get a base built, food stored, warmth and clothing sorted before the cold lean months set in.
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The default is two days equal a month so 24 days is a full year, this can be increased significantly. As this game is early access the Devs should fix this in time. This quite often involves having to use third party programs such as Hamachi or Team View. On the downside, the Co-op feature is not easy at all and does need work and technical knowhow to get a reliable game where all can join started. All of these settings are straightforward so it is very easy to set up a single-player game.

When setting up a game there are various options which include turning the hunters off (highly recommended for new players) or toning down the hunter’s aggression along with settings for the time of year to begin the game and how many in-game days make an in-game month. On top of the aggressive wildlife of bears, cougars and wolves with moose adding further threat during the rutting season. There is no storyline as to why you are there or quests to complete or even really an end game. The Double Barrel Shotgun cannot have its capacity upgraded. The Recurve Bow can only have its Fire Power upgraded. There are three upgrades for each weapon: Fire Power, Clip Size and Reload Speed. They can be crafted in the player’s inventory or at the Workbench, but can only be upgraded at the Workbench from Level 0 to Level 4. There are currently seven weapons in the game: M9 Pistol, Shotgun, Rifle, Revolver, Double Barrel Shotgun, Hunting Bow and Recurve Bow.

Resource gathering and grinding to build a base, you may enjoy playing the early access version of the game.
